I wish i had the vocabulary and experience as the person who posted the comment bellow mine s/he said it perfectly
REDUM OF SUN - Prototype Demo
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I gotta say. That was pretty friggin sweet. Like first, this is probably one of the better representations of a bow I've seen. Arrow speed's just right, you draw quickly, you don't move like a slug, and the sound effects! That kind of hollow scrape when you draw the bow? Exquisite. The twang does a good job or representing the kind of strength bows deliver, so satisfying, every shot just feels great, made even better when you're practically flying with each jump. If I had one complaint, I wish I could've changed aiming sensitivity... But hey, that's a moot point, that would've been added later, so yeah. 9/10, pretty good for a demo, and just, pretty damn good overall!
I am so sorry to hear the game didn't get funded, and honestly, as broke and hungry as I am, if I knew about this game sooner, I would have saved up some money to help fund it. Seriously though, great stuff.
Ar really good game and i will look forward to see the game progress !
I did a video for the prototype and I actaully felt that it should have got the crowdfunding it needed although I did think that it was missing something but i'm not sure what. The graphics are pretty cool and the actual gameplay was pretty neat with a great concept.
A very chilled game.
This game is amazing! Greatest game ive played in a while, not graphics resourceful even with such stunning ones! Movement is super smooth! Gameplay and everything else is top notch!
i Hope to see this game come out into a full one! I would buy it!
Nice game congratulations:
I had a blast playing this game! Awesome magical arrows, sweet sounds of collecting glowing orbs, epic destroying of cubes... what's not to love?
Cool vid dude! Real pleasure to watch ;D
Thanks for great feedback also! A whole load of features were planned for the full release, but with the crowdfunding not reaching the goal we'll need to wait longer for that ;)
Keep up the great youtubing! ;D
Just seeing this!
Thank you so much! :D I'm excited for the new features! I had a lot of fun and plan to play it again on the channel sometime. Thank you so much for the kind words! I can't wait for the new releases :)
This game is really cool and unique, I really enjoyed it until I got very lost, so I decided to go and look for secrets/bugs. I noticed about 3 "bugs?" from what I explored. #1 running down hills cause player to bounce which could just be a unity problem which it isnt too bad #2 some trees you can climb straight up and clip into the tree *which is also not terrible it's just something I thought you'd wanna know* #3 I noticed one of the map barriers wasn't completely invisible *although for all I know it could've been done like that on purpose* other than that the game so far is very impressive and very fun to play! looking forward to see what kind of progress is made in the future
cool game but i wish the enemy's were closer together
I thought the purple arrows worked liked a shield but sadly they don't
I like the visual style. I hope those settlements will have NPCs too. :) And more enemies.
Great feedback, thanks!
And indeed, the full release will be much more lush in activities around the world ;)
Beautifull! Very satisfying to blow up targets. Loving the bullet ammo mechanics.
was very fun keep up the good work
Will it be released on Windows...?
Indeed, PC Windows is the primary platform for our developement. ;)
Absolutely love the demo, I gave my thoughts pretty in depth at the end of my video. It feels like Far Cry but with so much more heart and soul.
Thanks a lot for great feedback ! :D We've spent a lot of time making this Demo - we're glad the work payed off :D
For a demo with the appearance of such simplicity, it does a fantastic job of communicating what the player needs to know. The environment does a fantastic job of directing the player into an area right away without outright telling you what to do, the beacons did a wonderful job of showing the player where to go rather than telling them and the health/ammo felt obvious but natural in sense of "there's a bunch of crystals lying around and all I have is a bow... SHOOT IT!" that shows you a mechanic while letting the player discover it. All in a world that felt both minimal but deep and simple but rich. From a mechanical and visual standpoint I was blown away for something with the label of Prototype Demo, I'm really looking forward to what comes of the full project.
We're flattered to hear such positive words. We hope the Crowdfunding will bring enough supporters to allow us to bring even more to the table - we still have a lot to show in the future! :)
Thank you again - it means quite a lot to us, especialy that we're just two guys who love to make their dream game come true. :)