cool game but i wish the enemy's were closer together
REDUM OF SUN - Crowdfunding Demo
A downloadable game for Windows
REDUM OF SUN is Live on INDIEGOGO!
What are you waiting for, come and support!
Take part in the greatest archery-oriented FPS inspired by Far Cry series' open-world design and Doom's fluid, power-fantasy combat!
Become the Celestial Hunter - a mortal, legendary archer, chosen to atone for his sins by serving the Daughter of Sun. Reclaim her homeland
from the hands of ruthless Son of Moon and his armies in an epic power
struggle of one-versus-many. Will YOU stand to the challenge, or perish
into the Void?
This is the Earliest Prototype Demo of a game Redum Of Sun currently in Crowdfunding for full developement for PC Windows (Linux/Mac builds are also possible in the future). It's a small snippet of what is to come - full game awaits your voice!
1. Download the .ZIP file
2. Extract the .ZIP file
3. Run .EXE file
4. Experience the Beautiful Carnage!
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I thought the purple arrows worked liked a shield but sadly they don't
I like the visual style. I hope those settlements will have NPCs too. :) And more enemies.
Great feedback, thanks!
And indeed, the full release will be much more lush in activities around the world ;)
Beautifull! Very satisfying to blow up targets. Loving the bullet ammo mechanics.
was very fun keep up the good work
Will it be released on Windows...?
Indeed, PC Windows is the primary platform for our developement. ;)
Absolutely love the demo, I gave my thoughts pretty in depth at the end of my video. It feels like Far Cry but with so much more heart and soul.
Thanks a lot for great feedback ! :D We've spent a lot of time making this Demo - we're glad the work payed off :D
For a demo with the appearance of such simplicity, it does a fantastic job of communicating what the player needs to know. The environment does a fantastic job of directing the player into an area right away without outright telling you what to do, the beacons did a wonderful job of showing the player where to go rather than telling them and the health/ammo felt obvious but natural in sense of "there's a bunch of crystals lying around and all I have is a bow... SHOOT IT!" that shows you a mechanic while letting the player discover it. All in a world that felt both minimal but deep and simple but rich. From a mechanical and visual standpoint I was blown away for something with the label of Prototype Demo, I'm really looking forward to what comes of the full project.
We're flattered to hear such positive words. We hope the Crowdfunding will bring enough supporters to allow us to bring even more to the table - we still have a lot to show in the future! :)
Thank you again - it means quite a lot to us, especialy that we're just two guys who love to make their dream game come true. :)